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the things that says (BUG) are 'bug fixes', not 'changes', so you have to know that those stuff were not intended by the developers.




 ▲KFM's new skill on the #2 key, 'Windfist'. Both elements have the skill.

has 4x8 range and has no cd.
it activates Pivot Kick/Hellfire Kick on hit and penetrates defense/deflect
so, it could be cool for you pvp KFMs.

Combat/Skills

Class > KFM
  • 'Tiger Strike' 'Swift Strike' has now a new Form 3, named 'Windfist'
Class > DES
  • 'Typhoon' Form 3 (knockback) is now usable consecutively
Class > FM
  • 'Awakened Dragonchar' doesn't remove 'Chill' 'Freeze' 'Deep Freeze' 'Frost Prison' from enemies. (BUG)
Class > SIN
  • 'Protection Decoy' is not usable after the 'Decoy' counter time is over. (BUG)
  • 'Protection Decoy' sometimes not granting stealth has been fixed (BUG)
Class > SUM
  • 'Weed Whack' Form 3 now just gives the whole damage at once, not continuous damage.
  • 'Weed Whack' Form 3's damage is nerfed.
  • 'Weed Whack' Form 3's HM skill has 'Additional DMG to Petal Storm Tossed Enemies'
  • 'Hammer Spin' is usable when the cat is Stunned/Dazed too.
  • 'Enhanced Seed Shroud' sometimes not granting stealth has been fixed (BUG)
to add my thoughts on the Weed Whack changes, you guys should have noticed the bug fix on the previous skill update, that fixed the Weed Whack being unblockable, and that the continuous damage peeled stealth even though the SIN resisted the tick damage.

Of course, aside from the initial dmg the continuous dmg ticks ware patched to also be blockable, which made SINs gain stealth by using Decoy even after getting hit by Weed Whack (countering the tick dmg)

Well, our fellow SUMs ranted that it being a bug not knowing it is obviously intended (if you have a brain to think) and as a result the developers just fucking got rid of the continuous dmg and made it go in at once.


Class > BD
  • Flash Step is not usable right after using 'Lightning Draw', 'Wind Draw'
Class > WL
  • 'Imprison' Form 2(PvP) now Roots for 4 seconds.
  • 'Void Walk' is usable when Grappled
  • 'Dimensional Volley' Form 2's 'Salvo gives additional damage to stun/airborned enemies' has been nerfed
  • Not moving after using SS right after using Sanctum has been fixed.(BUG)
Class > SF
  • ult gauge's auto replenish has been nerfed and gauge earned from using skills has been buffed
  • 'Overwhelming Chi' now recovers HP 10%/20%/30%/40%/50% per tic each 1 second.
  • 'Overwhelming Chi' now gives 3 resists for 5 seconds (was 5 resists before)


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