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(Blade & Soul) Skybreak Spire Mechanics 2: Hall of Chaos
Undefined_SKE 2017. 1. 23. 23:55reference
http://bns.plaync.com/board/server/mbhj/article/5829740
http://m.inven.co.kr/board/cardbbs.php?come_idx=2605&query=view&category=%B4%F8%C0%FC&l=38425
ANY QUESTIONS FROM THE GUIDES CAN BE ASKED AT https://www.twitch.tv/skelly1, WITH TWITCH MESSAGES
#Rolls
-3 Tanks ( 1 per Party )
-6 First Soul Separation(SS) (the strongest dealers)
-3 Additional SS people.
#Starting Out
Before initiating, there will be one boss figure in the center.
When engaged, it will separate into 3 figures and each of them jumps to 12/5/7 o'clock.
Each color jumps to the following areas:
Green: 12
Purple: 5
Yellow: 7
After jumping, 6 people from the whole team will be SS'd
**how to be SS (Soul Separated)**
1. At first, the First SS party will engage by all running to the center
and each tank for 12/5/7 should hit the figures immediately after they jump to get the aggro
if done right, the First SS party will be SS'd.
2. the first SS party divides into 3 groups of 2 (Usually consisted of 1 melee and 1 ranged)
and each go to the jumping spots for 12/5/7 o'clock.
after engaging, the tanks immediately hit the figures while the SS party gets hit by the jump and do nothing.
if done right, the First SS party will be SS'd
the major reason this becomes fucked up is that someone other than the tank hits the figures when they shouldn't.
-So, the Starting Places should look like this
One important thing is that the 3 Secondary SS people should be deployed separately to 12/5/7 o'clock.
#Non Soul-Separation Group
For the Non Soul-Separation Group, the mechanics is really simple because it's basically the same to Sogun's Lament 1st Boss
**About Condemn Debuff**
After Engaging, each Purple, Yellow, Green gives a Condemn Debuff depending on its color
The Condemn Debuff Reduces Heal severely and gives continuous Damage
so it is necessary to use HP recover skills/pots/resist skills wisely to survive.
Also, it kills you instantly when one colored condemn is 30 Stacks so it is important to rotate the bosses quickly (described below)
the patterns for all the bosses is same as Mast final boss so i won't mention it.
**Boss Rotations**
Every 55 secs, the Green, Purple, Yellow turns CCable and tries to heal itself.
if you KN during this pattern, the mobs will jump to clockwise areas (12->5->7->12)
After jumping, it will phantom grip the Tanks and this is also CCable so you must Stun the mobs so the tank doesn't die.
(The Tank's Condemn dissapears after the phantom grip so doesn't die with 30 stacks)
After Each Stun, Each boss Soul-Separates the nearest person (except the tank) so total 3 more people go inside.
The 3 secondary SS people Should be able to go in by standing very close to the boss after stunning it.
After that it goes into basic patterns.
To sum up, all the outside members have to do is
1. Survive the continuous damage of the condemn debuff
2. KN, Stun the boss in the right time
#Soul-Separation Group
Inside the SS area, there will be one white boss standing.
The SS Group's primary goal is to kill it fast enough, and the secondary goal is to give recover buffs to the outer people.
The basic pattern is the same with mast so will not describe it here.
**The Watched Pattern**
Every 25 seconds, the white boss gives "Watched" Debuff to 3 nearest people.
after giving the debuff it becomes CCable and does a healing gesture
If you Stun it, it doesn't do anything and goes back to basic patterns.
If you KN it, it jumps up and jumps to the each of the 3 Watched People
When it jumps to an area, it gives a massive recovery stat buff to the people near the area including the outer people
So it is necessary for the people with the Watched people to split into 12/5/7 after the KN so everyone outside gets the recovery buff
and after going out they should be able to go back inside at the next outside Stun Pattern
So, the total 9 people of the SS group will have 3 groups of 3
and each group should decide how they will split to 12/5/7.
1. 1st Watched Group: 3 melees in the SS party
2. 2nd Watched Group: 3 ranged in the SS party
3. 3rd Watched Group: 3 secondary SS people.
(the melee-ranged thing doesn't have to be that way as long as the 2nd group doesn't interfere the 1st group getting the debuff
it is VERY IMPORTANT that the ones who were told to get the WATCHED GET THE WATCHED)
and there is a specific CC order for the white boss inside.
1st Stun
2nd Stun
the 3rd group goes in
1st KN(1st group goes out)
2nd KN(2nd group goes out)
3rd Stun
3rd KN(3rd group goes out)
4th Stun
4th KN(1st group goes out)
REPEAT
it's important to stick to this order when you practice,
OR if you think your team's geared enough and have a summoner,
1st Stun
2nd Stun
the 3rd group goes in
3rd Stun
1st KN(1st group goes out)
2nd group dies and revives by SUM's Farewell
3rd Stun
2nd KN(2nd group goes out)
4th Stun
3rd KN(3rd group goes out)
REPEAT
#Soul-Separation Group View
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