Boss 1: Bahad
Basic Pattern: 2 Hit - Ground Pound (Stun) - Deflect (Must hit from behind) - Front, Back, Front Attack - Cross Attack
Usually if the team isn't a trap run, the only pattern you will see is 2 Hit~Deflect, and he goes into his 90% Phase
When the Boss reaches 90%, 60%, 30% each he jumps to the center and makes a shockwave that knockbacks (usually dealt with SUM/SIN's party iframe)
and the boss will pull everyone into him and dazes the team, where you can see 3 of the 6 plates shining
Also, the boss gets a 3 stack shield buff, which must be deleted by the mechanic.
During the shield, the boss is immune to every debuff and will not get cc'd either.
the 3 people who will do the mechanic (usually melee classes, because it requires a lot of moving) will stay dazed and tab escape out after they get the line buff. The other 3 must escape or roll out quickly as possible
After getting the buff they quickly run to the pole outer on the map and get a buff called 'overheat', and deliver the buff to the boss which removes the shield buff by 1 stack per person.
After a few seconds of doing the mechanics, the boss will do a wipe skill that requires stunning the boss, which can only be done by succeeding the mechanic.
After stunning, he uses an 5-Hit AoE which is dealt with DES/FM party iframe
*the shining plates are always the same so the melee usually choose their spot before starting (such as 8,10 / 12,2 / 4,6 o'clock)
For the 30% phase, the boss gets 6 shield stacks and must have to do the mechanic twice. Nothing Different about it
Boss 2: Amara
The Tank mostly starts at the 12 o'clock direction, with the team at the opposite side.
Basic Pattern: 2 Hit - 3 Hit Windmill (Last hit Knockback) - Branding Pattern [Repeat]
Branding Pattern: Gives the most far person 'Brand' debuff, which makes the person with the debuff take aggro for the next few seconds
- 3 consecutive, accelerating Knockdown Attacks - Rolling typhoon attack
Usually the Warlock/Sum/Gunner takes the Brand by standing at 9~10 meters on the 9 o'clock direction and takes care of it alone. (5 hit iframe or Sanctum)
if the branded person is over 10 meters the boss will jump to him and make things harder so must be careful.
When the boss reaches 90%, 60%, 30%, the boss will go into special pattern.
all are identical, but only 30% has an additional pattern.
a few seconds after the boss reaches each HP, it will jump to the furthest person 3 times
(This doesn't mean it will jump to one person 3 times, it means the furthest person after each jump)
Usually one person takes the First and Third Jump and another takes the Second Jump.
The jumps will create pulses that must be jumped, it hurts a lot and Knocks you down so should jump properly.
at the location of the jumps, it will leave a circle shaped trace which no one should step on.
If these circles intervene each other, it will explode and kill everyone.
after the third jump, it will do a 4th jump to the 6 or 12 o'clock location, with an AoE stun (SUM/SIN party iframe or Sanctum)
After the 4th jump, it will give all 6 people a red debuff with 6 stacks, and the closest 3 people a purple debuff, and use a 5 hit AoE which hurts a lot (FM/DES Party iframe or Party Stone Shield)
The Purple debuff is for going inside the soul separation by stepping on each circle, and it also gives you a mark above your head.
if the person does not step it on time, the person will die and the circle will explode.
if a person who doesn't have the purple buff steps on the circle, the circle will disappear but the person will die.
(one person dying is better than wipe, so if ur in a hurry kill yourself before it explodes)
So after the 5 hit AoE, 3 People will be Inside Soul Separation and 3 people will be outside.
[Inside Soul Separation]
there will be a male add inside Soul Separation, and the 3 people must dps the add until it reaches 50%.(1)
When it reaches 50%, it will require CC (usually Stun) (2)
After Stunning, the add will use a Half-Circle AoE 6 times to the person who has aggro
So this person must lure the attacks, starting from the outside location total 6 times. (3)
Each of 6 times, the opposite side of the Killing half-Circle will cleanse one stack of the red buff, so all 6 stacks will disappear and change to a green buff.
After 6 kicks, the Boss will Pull all 6 people and the 3 people will be free from soul separation.
[Outside Soul Separation]
every mechanic happens in the inside, so there's nothing too special for the outside.
the boss will do some basic patterns, and will try to use the AoE wipe skill but it will be stunned by the Inside Soul Separation people.
After that it will use the 6 Half-Circle attacks.
The people outside soul sep should start at the outside, and walk inside and repeat.
Same as above, the red debuff will change to a green buff by succeeding.
After 6 attacks, the Boss will pull all 6 people.
This pull absorbs all the green buffs, and will do 3% dmg for each green buff, so a total of 18%.
[30% Special Mechanic]
for 30%, there is an additional mechanic that must be done.
After the 6 attacks, the boss will shoot a lightning to the closest person and 4 people must connect it so it reaches the Add inside Soul Separation. (similar to Scion's Keep mechanic)
if there are more or less than 4 people, it will not work and wipe.
in KR, each 6 people split roles like this:
1: Outside 6m (from Boss)
2: Outside 12m (from Boss)
3: Outside Wall (to not interfere)
4: Inside 6m (from Add)
5: Inside 12m (from Add)
6: Inside Wall (to not interfere).
Only after succeeding this Lightning mechanic, the boss will pull and absorb the green buffs and the mechanics will end.
[Setting Roles before Starting]
So, roll setting is pretty important for the 2nd boss. These are the list.
Brand-taking (WL/SUM/GS recommended)
1st, 3rd Jump
Lining up for 30% mech
and this is about it!
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