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(Blade & Soul) Skybreak Spire Mechanics 1: Toxic Garden
Undefined_SKE 2017. 1. 22. 03:17ANY QUESTIONS FROM THE GUIDES CAN BE ASKED AT https://www.twitch.tv/skelly1, WITH TWITCH MESSAGES
#Overview
100%~91%: Basic Phase
90%: 4-Add Phase
90%~81%: Basic Phase
80%~61%: Flower Phase + Basic Phase
60% 5-Add Phase
60%~51%: Basic Phase
50%~31%: Flower Phase Basic Phase
30%: 6-Add Phase
30%~21%: Basic Phase
20%~0%: Flower+Basic Phase
-The Boss has 252,700,000 HP, so it seems large
but the damage is done mostly by the Attack Buffs, and the Flower Objects.
The Key to Clearing is to use those buffs.
#Roles to Decide
-1 Buff Delivery Man: Basically any class can do it but FM, WL is recommended.
SUM isn't recommended because the cat constantly trys to hit the blob and it is possible that will fuck up hard.
-1 Tank: Classic BM/KFM stuff.
#Basic Patterns
Front hit 2 times-Jump or Uppercut-Behind Tail Smash-Front hit 2 times-Tongue Attack or Uppercut-Tail Whip 3 Times
Front hit 2 times: Just a regular blockable pattern for the tank only
Jump: it hits everyone but it's blockable so blocking it is neccesary
It is CC-able but don't recommend doing it, because stun is used for the 90%, 60%, 30% phase and KN is used for the Tail Whip.
Uppercut: Regular blockable pattern for the tank
Behind Tail Smash: Doesn't get hit when in the right position
Tongue Attack: Unblockable. The tank must resist it or evade it.
Tail Whip: It is the most lethal attack during normal phase and since CC-able, use knockdown to skip the pattern.
Only use SUM's Power Pounce, and don't use grab or phantom grip (moving the boss isn't a good idea)
Watching the Tank's view video below will really help.
Blue: Tank
Red: Boss
Yellow: Team
Positioning on the Behind-Left Foot is common, so you don't get hit by the Tail Smash.
#About the Poison and Buffs
-The Boss is in the Middle, and the Tank must be done in 7 o'clock, while everyone else is in the oppisite Side
-When the battle engages, everyone in the map starts getting poison stacks which gives dmg over time
This poison can be cured by using the blobs in the circles above.
At Each circle, there are blobs that look like below
-The Blob at the Blue circle is for the tank, and the Red circle is for everyone else
Red Circle:
: Hitting the blob in the red circle gives a timebomb that explodes in the area after 5 seconds
-When it explodes, everyone in the area with poison stacks changes the poison to a 15 second RED BUFF or the BLUE BUFF, and a red circle shaped area appears.
Also, it kills everyone who doesn't have any poison stack (Including people who already have the red/blue buff)
so basically this buff cleanses the poison, so it is important that everyone is grouped up in the area
THE BLUE BUFF, turns into 1 stack of poison after 15 secs.
THE RED BUFF, turns in to a 15 sec BLUE BUFF after 15 secs, and turns in to 1 stack of poison afterwards.
THE RED AREA, turns into a BLUE AREA after 15 secs, and disappears.
-the importance of the buff and area:
IF YOU'RE ON THE SAME COLORED AREA, you get a AP+100% buff.
IF YOU'RE ON THE DIFFERENT COLORED AREA, you get a AP-50% debuff.
so when the bomb delivery comes, it's important to get out of the area if you have the blue buff, and stay if you have the red buff.
and also, people who get the BLUE BUFF first gets poison stacks before the next delivery
so it is important for them to survive, and group up again in the area
***What the Delivery Man should do***
The Delivery Guy must keep getting the bombs and group up for the buffs
If the Delivery man gets the red buff, he should hit the next blob when his changed blue buff has less than 5 secs
(because it explodes after 5 secs)
If the Delivery man gets the blue buff first, he should hit the blob when he has 5 stacks of poison.
Plus, it really helps if the Delivery guy can use a MIC to say when he will deliver.
(Also, there is a bug that you can't see the time of the BLUE BUFF, so using a MIC can be really useful)
Blue Circle:
-hitting the blob in the blue circle, gives the PURPLE buff to the hitter
gives AP+200%
Also instant death if you don't have any poison stacks.
This is for the TANK ONLY, and the tank should be able to hit it using ranged skills (BM), or quickly get it and return during the boss uses long-animation attacks (KFM)
-Another way to cleanse the poison is to use the antidote,
but you always have to remember that if you don't have any stack, you will instantly die when the delivery comes.
The specific timing for these antidotes will be described below.
#Add Pattern (90%, 60%, 30%)
*When the boss HP is 90%, 60%, 30%, the boss roars(no dmg) and jumps to the center and becomes untargetable, and charges a massive attack
and summons 4, 5, 6 Adds in certain locations.
-90%
-60%
-30%
you must cc each add(usually stun is common) to destroy it, and if you fail any one of them everyone dies.
When you succeed, it comes down and is cc'd for a long time, but don't grab of phantom grip it (cat pulling is fine)
***Dispatching Tips***
Since each mob has 4 CC slots, at least 2 people with 2 CCs must be dispatched
Party 1: 12-2-2
Party 2: 3-4-4
Party 3: 6-6-6
Party 4: 9-8-8
One people from Party 1,2: N-10-12
One people from Party 3,4: N-N-10
(N=going to where the rest of the party is)
-choose the people for the last two rows who are trustable.
-For 2 o'clock and 8 o'clock, it is possible to accidentally target the blobs so caution is needed.
**When the adds appear and you must deliver**
-This is when the antidotes come in handy.
the deliver should be done AFTER THE ADD CLEAR, so everyone should be able to survive the poison during that timing
use the antidote after the boss jumps to the center.
Also, using BM's party iframe skill will help too.
#Flower Pattern(80%, 50%, 20%)
*When the boss HP is 80%, 50%, the boss roars and jumps to the red areas above.
the phase goes like this
1. Roar-Jumps to one of three areas
2. Throws poison areas to the tank 3 times:
The Tank should be away from the rest of the team so it doesn't hurt them.
and he should be able to keep getting the PURPLE BUFF while doing it.
3. Summons Healing Flowers overall in the map:
4. Throws poison areas to the tank 4 times
5. Roars and goes back to normal phase
-Multiple Flowers appear simultaneously in the map.
The green flowers massively heal the boss.
**How to destroy the green Flowers**
: If someone with the RED BUFF steps on the green flower,
the flower turns red and does massive dmg to the boss.
**Getting Rid of the Flowers**
First, everyone should group up after the boss location is moved
(Tip: helps if you give a sign above a melee class for everyone to see and group)
Since only the RED BUFF changes the flowers,
the buff deliver during the Flower Phase should be done during the boss is spitting Poison Areas
so it is necessary for the Delivery guy and the rest of the team to stall and survive enough when the delivery time is uncertain.
After getting the buff, everyone with the red buff should run to the flowers and get rid of them.
These Flowers are the main source of dmg in this boss, so better not screw this up to do enough dmg.
: Also, getting rid of the flowers make it vulnerable to poison and it takes long to get the next buff deliver
so use the antidote to survive efficiently.
**AT 20% HP**
the 20% phase is a little different, because the flowers just appear while doing the normal pattern.
Basically the deliver stalls the deliver when it's near 20% and delivers when the flowers start to appear
everything else is the same as normal phase, you just have to get rid of the flowers fast enough.
#Tanking Video
#Buff Delivery Video
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