-The boss pattern not hard at all, and the only thing the tank really has to do is tank so it will simply substituted by a clip
-At 90%, 60%, 30%, the Boss will go into special phase and summon 3, 2, 1 Adds on the locations above (you can make this different but this guide will not cover that part of this mechanic)
-There are 3 Types of adds --Demonic(A, Blue), Charm(B, Red), and Poison(C, Green) -- where the spawn locations are random
-You cannot kill all 3 adds (if you kill 2, the last one will not die at 1 HP), and after 30 seconds the Boss will absorb whatever Adds are left, and obtain the type of buffs the adds have.
the location and types of adds the boss absorbs will not spawn in the future special phases
During the 30 seconds, the adds will use an AoE attack that MUST be answered with any type of CC twice.
Since one add will not die some people must be there to CC the add, usually with KD and Stun consecutively. the CC boxes for the adds go up each phase, from 1 box in 90%, 2 in 60%, 3 in 30%.
-After the boss absorbs the adds, it will make the team answer with a specific mechanic which will be explained later.
-"Example" for confused people:
At 90%, if you kill the B and C add and leave the A add in the 6 o'clock, it will absorb the Demonic buff, and the special phase will require the team to answer a "Demonic Phase"
When it is all answered, boss goes back to normal phase, but the boss will keep this Demonic buff
At 60%, only A and B add will spawn on locations that are not 10 o'clock. Now you kill the C add, and leave the B add, and the boss absorbs the Charm buff, making the boss have both Demonic buff and Charm buff, making the team answer a "Demonic + Charm Phase"
At 30%, as you might expect, only A will spawn and the next answer-required phase will be a "Demonic + Charm + Poison phase".
After all of this is finished, instead of doing normal patterns the boss goes into rage mode but it is super highly recommended to just kill it before that happens.
So, the team will have to choose what order you want to absorb the adds, because it will make the mechanics quite differently depending on it.
the difficulty of the mechanics are usually Poison < Charm < Demonic, and most teams prefer absorbing in that order.
But for our team we did Demonic▶Charm▶Poison, just to get familiar with the hardest mechanic more quickly.
also if anybody noticed, this is the order the "Example" is using also.
 (90%~) Demonic Phase
(1) As the phase starts, the boss will apply a "Demonic Bomb" to everyone which makes a damage area after a few seconds.
-The timers for these differ for everyone, varying with 1, 3, 5, 7 seconds.
-If more than 2 areas are piled up or too close to each other, or left unanswered for too long they will explode and do severe AoE damage (not the whole map).
-For our team, we tried to position these Areas like above, while not getting too close to each other. This will have to do with the mechanic which will be explained later on.
-Note that the tank cannot place it there, so there will be a dmg area next to the boss and tank will have to reposition.
-Also note that after these events, the boss will transform and have more complex patterns.
For now the question will be "How do we remove the fields before we get wiped"
(2) Right after the boss gives Demonic Bombs, a portal to Soul Separation opens.
-This location is opened where the Asborbed add is located.
-This portal will disappear when one uses it, and will open upto 3 times. Thus 3 people should be chosen to do the mechanic.
But for our team to loosen the burdens on others we decided to only use 2 people, by the first person entering going in twice.
-The person with role "Soul Separator 1" should be preemtively waiting at this location, and go in immediately as it opens.
(3) Also, as this happens, the person that is most furthest from the portal will get a "Track" buff, and a small orb will appear on the portal, moving towards the "Track"
-The person with role "Dribbler" should be preemtively waiting at a location far enough.
-Caution that if the Dribbler gets too close to the orb, it will do AoE damage and the "Track" buff will go to someone else.
(4) Inside the Soul Separation(SS), there will be the Heart of the boss in the middle, the Areas, and an Add.
-The initial goal of "Soul Separator 1" is to remove the areas by stepping on it.
-The Heart is untargetable at this point
-Each time you remove an area, you will get rooted so for this role BD/DES is prefered.
-Note that the area that the tank spawned can be a threat if it explodes, so have a bigger view and don't leave any fields, possibly asking help from the Soul Separator 2.
-The Add in the Center, one killed, opens a portal that lets you go out of SS.
-"Soul Separator 2" should be ready to go in right after "SS1" goes in, and while SS1 is busy removing the fields, he/she must kill the add and open the portal for SS1.
-Remind that the SS buff is not long enough for the whole phase, which makes the SS1 have to go out right after the job is done.
-Now as the "Soul Separator 1" removes the areas inside SS, on the outside particles will appear on the locations where the areas are removed. Thus, the "Dribbler" must dribble the orb like Pacman.
-Like above, the orb must get fed enough to change into a big size (refer to the gif).
(5) After a certain time, the boss will teleport to the center and use an 3-Hit AoE
-The first two hits don't have CC, so you can just facetank it and resist the last hit.
(6) After the AoE, the boss will use a Instawipe AoE. This can be answered by two ways
-1) "Dribbler" dribbles the big orb to collide to the boss as he casts the Instawipe AoE, and it will explode and cancel the AoE.-- This is quite hard but if you can pull it off it will make things easier.
-2) "Dribbler" can also preemtively collide the orb to the boss as soon as it is ready, which will make the Heart inside SS targetable, with 3 CC Boxes. When the boss casts the Instawipe, the heart will become CCable and the Soul Separators can CC it.
-the latter method is recommended, so since the heart has 3 CC boxes, there should be 2 people inside SS (or a class with 3 skills with same CC: e.g. BD). The "Soul Separator 2" should already be waiting in side, waiting for the 3rd person to enter.
-As mentioned eariler, a "Soul Separator 3" can do the job, or the "Soul Separator 1" can enter again using the third portal to do the CC.
(7) Phase ends, goes back to normal patterns until 60%.
 (60%~) Demonic + Charm Phase
 (30%~)Demonic + Charm + Poison Phase
3. Role Summary
(2) Soul Separator 1: BD/DES prefered
(3) Soul Separator 2: (Shadow) WL/FM/SUM/GS prefered
(4) Dribbler: GS/FM prefered